

The safes are trapped, so players will take life points damage for failing. This can be purchased at the guild store, or from other players.Īfter the Lost Her Marbles caper (level 41 thieving required), there will be safes to be cracked.

Those wishing to Blackjack (also known as coshing) must equip a Rubber blackjack. However, all players can demonstrate their competence one time, and speak to the trainer to get a one-time experience bonus.Īfter completing the From Tiny Acorns caper (level 24 thieving required), there will be volunteers to be blackjacked.

After the Buyers and Cellars quest, there are dummies (and a trainer) to be pickpocketed, and the chest room to be looted.ĭummies can only be pickpocketed by players up to level 5.

Here, players can train their Thieving skill through several different methods. Past the Guildmaster and Chief Thief, the main room of the guild can be found. The values listed above are maximums they are obtained at level 99 Thieving, so lower-level players will gain a lesser amount of experience while training via pickpocketing or blackjacking. Note: The experience gained from pickpocketing and blackjacking in the Thieves' Guild is relative to a player's Thieving level. The number of hanky points earned for an individual Thieving Minigame is based on its' difficulty: Thieving Minigames - "Hanky Points" and Experience Yields To turn in the points or check your current amount or maximum, speak to any of the trainers in the main room of the guild. You can still earn xp after you've earned your maximum hanky points. The maximum number of hanky points that a player can earn each week is based on skill level, thus affecting the amount of experience rewarded.įor example, a maximum of 84 hanky points can be collected at level 99 Thieving, 76 at level 83 (earns 7144 XP), 68 at level 69, 48 at level 19. These can be turned in for an experience reward. The guild features an unusual training tracking feature: "hanky points". Higher-level thieves are prevented from training on the dummy, although by demonstrating their Thieving prowess to the Guildmaster after a few successful pickpocketing attempts, players can earn a one-time reward of 2000 experience. The "Mark 1" dummy found in the same room can be pickpocketed freely for experience by very low-level thieves. They also play important roles in the Buyers and Cellars Quest and the capers which follow it to unlock guild features. They can be spoken to for information concerning the guild. Just within the entrance of the guild, Guildmaster Darren Lightfinger and Chief Thief Robin await new recruits.
